Post by Draco on Jul 6, 2011 21:14:43 GMT -5
Here are the current prices of the types of magic. These prices may/will change.
If you purchase a type of magic (not here), please edit your character's bio to show which types and levels of magic he or she knows. A link to the thread you bought the magic at would also be a good thing, but it would not be required.
Once you buy a beginner skill in either type of magic, you must stick with that type of magic until you have all the skills. Meaning, once you buy "Language of the Crows" in Lore Magic, you must but all the Animal Lore skills before you can move onto another set of skills.
Also, if you buy Lore Magic you can only buy skills in the Lore Magic section. One character cannot have two different kinds of magic.
Lore Magic
Animal Lore
Language of the Crows - this skill allows your character to summon a crow companion.
Price: $100
Language of the Lizard - this skill allows your character to summon a lizard companion. The specific type of lizard summoned is large, a little larger than an average house cat, and almost twice as long (tails of both the cat and lizard included). These lizards are fast, have claws and sharp teeth.
Price: $200
Language of the Eagle - this skill allows your character to summon an eagle companion. These eagles are almost twice as large as an average golden eagle.
Price: $300
Language of the Spider - this skill allows your character to summon a (friendly) Blightland spider. These spiders are large, almost as large as an average human male (however, this is still smaller than the first spider that came from the dwarven mines).
Price: $400
As of right now, no other Animal Lore skills are available.
Summoning Lore
Ghost Summoning - this skill allows your character to summon a ghost. Ghosts are not solid and thus cannot touch anything, but they are good at distracting or scaring others.
Price: $100
Ghoul Summoning - this skill allows your character to summon a weak but friendly Blightlands ghoul. This ghoul is not smart at all, and must be given very specific directions on what to do, but at least it can guard your character while it summons another creature or backs up to use another spell.
Price: $200
Skeleton Summoning - this skill allows your character to summon a skeleton warrior. This skeleton has the intelligence of an average human and is able to fight quite well. It also cannot die, since it is already dead.
Price: $300
As of right now, no other Summoning Lore skills are available.
Fire and Wind Lore
Wind Lore - summons a breeze to distract or unbalance enemies. Note that with each tier you buy (you do not have to buy all tiers before moving onto the next skill, however, you must buy the tiers in order) the better the spell becomes.
Tier one summons a slight breeze that's not very noticeable, but it would cause some enemies to relax (since armor is hot and a cool breeze is nice). Price: $100
Tier two summons a decent breeze that would make someone's eyes water slightly. Price: $200
Tier three summons a pretty good wind that, if summoned with good timing, could unbalance a foe. Price: $300
Tier four summons a strong gale that will definitely unbalance a foe, as well as yourself. Price: $400
As of right now, no further tiers of Wind Lore are available.
Fire Lore - allows your character to use and manipulate fire. This skill gets better with each tier you buy.
Tier one allows your character to throw a bundle of burning materials at a foe. Price: $100
Tier two allows your character to add a wind skill to the fire bomb, feeding the fire. Price: $200
Tier three allows your character to be able to control fire to an extent. This minor control allows your character to move fire from one medium to another. So, say, the ground to a tree or the tree to water. This is very weak control, so your character will struggle to keep the fire contained. Price: $300
Tier four allows greater fire control. Your character will have no problem with small fires (ones that burn in less than five square feet), but had problems controlling medium sized fires, but it is possible to an extent. Price: $400
As of right now, no further tiers of Fire Lore are available.
As of right now, no other Fire and Wind Lore skills are available.
Rune Magic
Healing Rune
Healing - this skill allows your character to heal woulds. Higher tiers mean a greater healing ability.
Tier one allows your character to heal small cuts and bruises. Price: $100
Tier two allows your characters to heal bruises and most cuts (ones that go to the bone or are extremely large and life threatening are not healable at this tier). Price: $200
Tier three allows your character to heal bruises and all sorts of cuts, no matter how serious. However, because of the power of this healing, less wounds can be healed at one time. The magic always seeks out the worst cut to heal first. Price: $300
As of right now, no other tiers of healing magic are available.
Restoration Rock - this skill gives your character the ability to draw runes on any normal rock and give it energy restoring abilities for five minutes.
Price: $200
Tier two allows for the runes to work for ten minutes. Price: $300
Tier three allows for the runes to be in place for fifteen minutes and for the rock to heal minor woulds (such as bruises and small cuts). Price: $400
As of right now, no other tiers of Restoration Rock are available.
As of right now, no other Healing Rune skills are available.
Destruction Rune
Lightning:
Spark - this skill allows a small spark to jump from the Rune Rock to a foe.
Price: $100
Lightning - this skill allows a your character to influence the atmosphere slightly to bring a small lightning bolt down on an enemy. This skill is not accurate at all and can harm the user. Lightning bolt is not strong enough to kill.
Price: $200
Greater Lightning - this skill allows your character to better influence the atmosphere to bring a larger bolt down on an enemy. This skill is far less accurate than the last and has a possibility of killing upon impact.
Price: $300
As of right now, no other Lightning Skills are available.
As of right now, no other Destruction Rune skills are available.
If you purchase a type of magic (not here), please edit your character's bio to show which types and levels of magic he or she knows. A link to the thread you bought the magic at would also be a good thing, but it would not be required.
Once you buy a beginner skill in either type of magic, you must stick with that type of magic until you have all the skills. Meaning, once you buy "Language of the Crows" in Lore Magic, you must but all the Animal Lore skills before you can move onto another set of skills.
Also, if you buy Lore Magic you can only buy skills in the Lore Magic section. One character cannot have two different kinds of magic.
Lore Magic
Animal Lore
Language of the Crows - this skill allows your character to summon a crow companion.
Price: $100
Language of the Lizard - this skill allows your character to summon a lizard companion. The specific type of lizard summoned is large, a little larger than an average house cat, and almost twice as long (tails of both the cat and lizard included). These lizards are fast, have claws and sharp teeth.
Price: $200
Language of the Eagle - this skill allows your character to summon an eagle companion. These eagles are almost twice as large as an average golden eagle.
Price: $300
Language of the Spider - this skill allows your character to summon a (friendly) Blightland spider. These spiders are large, almost as large as an average human male (however, this is still smaller than the first spider that came from the dwarven mines).
Price: $400
As of right now, no other Animal Lore skills are available.
Summoning Lore
Ghost Summoning - this skill allows your character to summon a ghost. Ghosts are not solid and thus cannot touch anything, but they are good at distracting or scaring others.
Price: $100
Ghoul Summoning - this skill allows your character to summon a weak but friendly Blightlands ghoul. This ghoul is not smart at all, and must be given very specific directions on what to do, but at least it can guard your character while it summons another creature or backs up to use another spell.
Price: $200
Skeleton Summoning - this skill allows your character to summon a skeleton warrior. This skeleton has the intelligence of an average human and is able to fight quite well. It also cannot die, since it is already dead.
Price: $300
As of right now, no other Summoning Lore skills are available.
Fire and Wind Lore
Wind Lore - summons a breeze to distract or unbalance enemies. Note that with each tier you buy (you do not have to buy all tiers before moving onto the next skill, however, you must buy the tiers in order) the better the spell becomes.
Tier one summons a slight breeze that's not very noticeable, but it would cause some enemies to relax (since armor is hot and a cool breeze is nice). Price: $100
Tier two summons a decent breeze that would make someone's eyes water slightly. Price: $200
Tier three summons a pretty good wind that, if summoned with good timing, could unbalance a foe. Price: $300
Tier four summons a strong gale that will definitely unbalance a foe, as well as yourself. Price: $400
As of right now, no further tiers of Wind Lore are available.
Fire Lore - allows your character to use and manipulate fire. This skill gets better with each tier you buy.
Tier one allows your character to throw a bundle of burning materials at a foe. Price: $100
Tier two allows your character to add a wind skill to the fire bomb, feeding the fire. Price: $200
Tier three allows your character to be able to control fire to an extent. This minor control allows your character to move fire from one medium to another. So, say, the ground to a tree or the tree to water. This is very weak control, so your character will struggle to keep the fire contained. Price: $300
Tier four allows greater fire control. Your character will have no problem with small fires (ones that burn in less than five square feet), but had problems controlling medium sized fires, but it is possible to an extent. Price: $400
As of right now, no further tiers of Fire Lore are available.
As of right now, no other Fire and Wind Lore skills are available.
Rune Magic
Healing Rune
Healing - this skill allows your character to heal woulds. Higher tiers mean a greater healing ability.
Tier one allows your character to heal small cuts and bruises. Price: $100
Tier two allows your characters to heal bruises and most cuts (ones that go to the bone or are extremely large and life threatening are not healable at this tier). Price: $200
Tier three allows your character to heal bruises and all sorts of cuts, no matter how serious. However, because of the power of this healing, less wounds can be healed at one time. The magic always seeks out the worst cut to heal first. Price: $300
As of right now, no other tiers of healing magic are available.
Restoration Rock - this skill gives your character the ability to draw runes on any normal rock and give it energy restoring abilities for five minutes.
Price: $200
Tier two allows for the runes to work for ten minutes. Price: $300
Tier three allows for the runes to be in place for fifteen minutes and for the rock to heal minor woulds (such as bruises and small cuts). Price: $400
As of right now, no other tiers of Restoration Rock are available.
As of right now, no other Healing Rune skills are available.
Destruction Rune
Lightning:
Spark - this skill allows a small spark to jump from the Rune Rock to a foe.
Price: $100
Lightning - this skill allows a your character to influence the atmosphere slightly to bring a small lightning bolt down on an enemy. This skill is not accurate at all and can harm the user. Lightning bolt is not strong enough to kill.
Price: $200
Greater Lightning - this skill allows your character to better influence the atmosphere to bring a larger bolt down on an enemy. This skill is far less accurate than the last and has a possibility of killing upon impact.
Price: $300
As of right now, no other Lightning Skills are available.
As of right now, no other Destruction Rune skills are available.